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computing

Computing

Computing lessons are used to develop skills and teach key learning regarding programming and using the computer as a communication tool. These sessions follow a similar pattern in that skills and uses of a particular programme are taught, pupils apply this learning and then deepen their skills and independence over a number of days. A final practical task is often used towards the end of a unit as a form of assessment. All pupils have a ‘purple mash’ computer account which they use within subject lessons and for other areas of the curriculum. Pupils  use computers and technology in a range of other lessons to enhance their learning in other subjects and continue to develop their skills. This might include word processing a poster or story, creating a film presentation for Religious Education, composing music or making a Maths game using scratch programming.

 

We recognise the importance of learning about the limitations of the internet and its safe use. It is therefore a regular feature of our curriculum but also taught through assembly and PSHE lessons. Our ‘Kidsafe’ programme also looks at the dangers posed online. As a school we will continue to keep up with advice on how to support our pupils in this ever-changing area.

The skills of perseverance, evaluating and improving work and logical thinking which are championed in the computing curriculum, are ones which we will endeavour to emulate in all subject areas.

Computing Curriculum Intent

 

Through Computing at Thornhill and Arlecdon Primary School we aim to facilitate our pupil’s computer knowledge, skills and attributes which will enable our students to be computer literate with online safety awareness to prepare them for the ever-evolving world of computing.

 

Technology is becoming an every day part of life. At Thornhill and Arlecdon Primary School we hope to prepare our pupils for a future in an environment which is shaped by technology. 

 

A main priority of computing at our school is to engage children with cross-curricular learning opportunities through interacting with a variety of technology. We see computing as enriching learning opportunities. Therefore, we aspire to provide computing opportunities throughout each area of the curriculum to provide a stimulus for learning.

 

We intend to develop independent, confident learners who are able to plan, design, create, program and evaluate information through the medium of computing. As well as the advantages of computing, we are also aware of the disadvantages and challenges that technology can bring. This is why we prepare our students to stay safe online through the use of internet-safety awareness sessions and safer internet days. 

 

We aim for children to have the following skills and knowledge by the end of EYFS:

 

Playing and Exploring/Engagement

  • Finding out and exploring
  • Playing with what they know
  • Being willing to 'have a go'

 

Active Learning/Motivation

  • Being involved and concentrating
  • Keeping trying
  • Enjoying achieving what they set out to do

 

Creating and Thinking Critically/Thinking

  • Having their own ideas
  • Making links
  • Choosing ways to do things

 

  • To recognise that a range of technology is used within home and school.
  • To select and use technology for a particular purpose.
  • Internet Safety

 

We aim for children to have the following skills and knowledge by the end of KS1:

  • to understand what algorithms are, how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.
  • to create and debug simple programs and use logical reasoning to predict the behaviour of simple programs
  • to use a range of technology purposefully to create, organise, store, manipulate and retrieve digital content as well as recognise common uses of information technology beyond school.
  • to use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 

We aim for children to have the following skills and knowledge by the end of KS2:

  • to design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts. 
  • use sequence, selection, and repetition in programs, use logical reasoning to explain how some simple algorithms work and correct errors in algorithms and programs.
  • to understand computer networks, including the internet, and the opportunities they offer for communication and collaboration.
  • use search technologies effectively and evaluate digital content.
  • to select, use and combine a variety of software (including internet services) on a range of digital devices to create a range of programs, systems and content that accomplish given goals.
  • to use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

 

EYFS

KS1

KS2

To recognise that a range of technology is used within home and school.

To select and use technology for a particular purpose.

Online Safety

Typing – use of a keyboard, word processing skills

How devices work? (bee-bots)

Art – making pictures/collages

Simple programming on and off screen including Purple Mash

Online Safety

Developing word processing skills

Coding – making a Lake District game, make a maze game linked to compass points, make a topic themed game

PowerPoint – make an informative PowerPoint linked to topic

Create and explore databases

Simple excel spreadsheets

Recording sounds/making music

3D Modelling

Monitoring and measuring

Online Safety – safe searching, critical thinking, personal data, acceptable behaviour

 

Our Computing Curriculum Impact:

Computing assessment is ongoing, to inform teachers with their planning, lesson activities and differentiation. Summative assessment is completed at the end of each unit to inform teachers of the improvements or skills that still need to be embedded (Expected Sheets). Computing is monitored throughout all year groups using a variety of strategies such as folder/book scrutinises, lesson observations and pupil interviews.

 

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